---
title: normalTexture
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/skspritenode/normaltexture
---

# normalTexture

A texture that specifies the normal map for the sprite.

## Declaration

```swift
var normalTexture: SKTexture? { get set }
```

## Discussion

Discussion A normal map texture is used when a sprite is lit, giving it a more realistic look with shadows and specular highlights. The texture must be a normal map texture.

## See Also

### Lighting a Sprite

- [Lighting a Sprite with Light Nodes](spritekit/lighting-a-sprite-with-light-nodes.md)
- [lightingBitMask](spritekit/skspritenode/lightingbitmask.md)
- [shadowedBitMask](spritekit/skspritenode/shadowedbitmask.md)
- [shadowCastBitMask](spritekit/skspritenode/shadowcastbitmask.md)
