Contents

preloadTextureAtlases(_:withCompletionHandler:)

Loads the textures of multiple atlas objects into memory, calling a completion handler after the task completes.

Declaration

class func preloadTextureAtlases(_ textureAtlases: [SKTextureAtlas], withCompletionHandler completionHandler: @escaping  @Sendable () -> Void)
class func preloadTextureAtlases(_ textureAtlases: [SKTextureAtlas]) async

Parameters

  • textureAtlases:

    An array of Sktextureatlas objects.

  • completionHandler:

    A block called after all of the texture atlases are loaded.

Discussion

SpriteKit creates a background task that loads the texture data from all of the specified atlas objects. Then, SpriteKit returns control to your game. After the atlas objects are loaded, your completion handler is called.

See Also

Preloading Textures