---
title: SKTextureFilteringMode.nearest
framework: spritekit
role: symbol
role_heading: Case
path: spritekit/sktexturefilteringmode/nearest
---

# SKTextureFilteringMode.nearest

Each pixel is drawn using the nearest point in the texture. This mode is faster, but the results are often pixelated.

## Declaration

```swift
case nearest
```

## See Also

### Constants

- [SKTextureFilteringMode.linear](spritekit/sktexturefilteringmode/linear.md)
