---
title: normalTextures
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/sktiledefinition/normaltextures
---

# normalTextures

An array of SKTexture objects used to generate the normals for the tile to simulate 3D lighting.

## Declaration

```swift
var normalTextures: [SKTexture] { get set }
```

## Discussion

Discussion If the tile is non-animated, this will be an array containing one texture.

## See Also

### Configure Animated Tile Properties

- [textures](spritekit/sktiledefinition/textures.md)
- [timePerFrame](spritekit/sktiledefinition/timeperframe.md)
