---
title: timePerFrame
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/sktiledefinition/timeperframe
---

# timePerFrame

The duration, in seconds, that each texture in the textures array is displayed before switching to the next texture in the sequence.

## Declaration

```swift
var timePerFrame: CGFloat { get set }
```

## See Also

### Configure Animated Tile Properties

- [textures](spritekit/sktiledefinition/textures.md)
- [normalTextures](spritekit/sktiledefinition/normaltextures.md)
