---
title: colorBlendFactor
framework: spritekit
role: symbol
role_heading: Instance Property
path: spritekit/sktilemapnode/colorblendfactor
---

# colorBlendFactor

Controls the blending between the texture and the tile map object’s color. Values are clamped between zero and one where zero has no color blending and one has the maximum color blending.

## Declaration

```swift
var colorBlendFactor: CGFloat { get set }
```

## See Also

### Tinting a Tile Map

- [color](spritekit/sktilemapnode/color.md)
