lightingBitMask
A mask that defines how the tile map is lit by light nodes in the scene.
Declaration
var lightingBitMask: UInt32 { get set }Discussion
To determine whether this sprite is lit by a light node, the sprite’s lightingBitMask property is tested against the light’s categoryBitMask property by performing a logical AND operation. If the comparison results in a nonzero value, the sprite is lit by this light.
The default value is 0x00000000 (all bits cleared).