Contents

init(name:texture:)

Initializes a new uniform object that holds a reference to a texture.

Declaration

init(name: String, texture: SKTexture?)

Parameters

  • name:

    The name used to identify the uniform variable; you use this name inside your shader to read the uniform variable’s value.

  • texture:

    The initial texture to use for the uniform variable.

Return Value

An initialized uniform object whose type is set to SKUniformType.texture.

See Also

Creating and Initializing Uniform Objects