Contents

texture(from:)

Renders the contents of a node tree and returns the rendered image as a texture.

Declaration

func texture(from node: SKNode) -> SKTexture?

Parameters

  • node:

    The node object that is the root node of the tree you want to render to the texture.

Mentioned in

Return Value

A SpriteKit texture that holds the rendered image.

Discussion

The node being rendered does not need to appear in the view’s presented scene. The new texture is created with a size equal to the rectangle returned by the node’s calculateAccumulatedFrame() method. If the node is not a scene node, it is rendered with a clear background color ([``SKColor clear]).

See Also

Snapshotting Nodes to a Texture