---
title: "init(scene:transition:isPaused:preferredFramesPerSecond:)"
framework: spritekit
role: symbol
role_heading: Initializer
path: "spritekit/spriteview/init(scene:transition:ispaused:preferredframespersecond:)"
---

# init(scene:transition:isPaused:preferredFramesPerSecond:)

## Declaration

```swift
nonisolated init(scene: SKScene, transition: SKTransition? = nil, isPaused: Bool = false, preferredFramesPerSecond: Int = 60)
```

## See Also

### Creating a Sprite View

- [init(scene:transition:isPaused:preferredFramesPerSecond:options:shouldRender:)](spritekit/spriteview/init(scene:transition:ispaused:preferredframespersecond:options:shouldrender:).md)
- [init(scene:transition:isPaused:preferredFramesPerSecond:options:debugOptions:shouldRender:)](spritekit/spriteview/init(scene:transition:ispaused:preferredframespersecond:options:debugoptions:shouldrender:).md)
- [SpriteView.Options](spritekit/spriteview/options.md)
- [SpriteView.DebugOptions](spritekit/spriteview/debugoptions.md)
