init(scene:transition:isPaused:preferredFramesPerSecond:options:shouldRender:)
Declaration
@preconcurrency nonisolated init(scene: SKScene, transition: SKTransition? = nil, isPaused: Bool = false, preferredFramesPerSecond: Int = 60, options: SpriteView.Options = [.shouldCullNonVisibleNodes], shouldRender: @escaping @MainActor (TimeInterval) -> Bool = { _ in true })