---
title: Using StoreKit in Unity
framework: StoreKit
role: article
role_heading: Article
path: storekit/using-storekit-in-unity
---

# Using StoreKit in Unity

Provide in-app purchases in Unity-based games using C#.

## Overview

Overview Apple provides a StoreKit plug-in for Unity — an open source C# wrapper that gives Unity developers direct access to StoreKit, Apple’s framework for implementing in-app purchases. If your game is built in Unity, use this plug-in to add Apple In-App Purchases without writing platform-specific Swift or Objective-C code. The plug-in exposes the same APIs and the same full feature set available to native Apple developers, through idiomatic C# calls that fit naturally into a Unity project. It’s maintained by Apple, ships as source on GitHub, and includes a sample project demonstrating the core purchase flow. Understand the StoreKit plugin’s capabilities Product fetching — retrieve product metadata (price, display name, description) for your app’s in-app purchases and subscriptions. Purchases — initiate a purchase and receive a verification result. Transaction verification — cryptographically verify transactions via VerificationResult. Transaction updates — listen for real-time transaction changes (renewals, refunds, revocations) via Transaction.Updates. Current entitlements — check what a player currently owns via GetCurrentEntitlements. App Transaction — access app-level purchase information via AppTransaction. Offer codes — present the system integrated offer-code redemption sheet. Subscriptions — read subscription status, renewal info, and win-back offer eligibility via SubscriptionInfo. Promotional offers and purchase intents — support Apple Search Ads / App Store product page purchase flows via PurchaseIntent and Product.PromotionInfo. Advanced Commerce — AdvancedCommerceProduct support for custom pricing and purchase options. Storefront and app lifecycle helpers — Storefront.GetCurrent, AppStore.Sync, AppStore.RequestReview. Getting started For installation, setup, and usage instructions, see the plug-in’s README in the GitHub repository — this article doesn’t duplicate that content.
