init(spacing:content:)
Creates a glass effect container with the provided spacing, extracting glass shapes from the provided content.
Declaration
@MainActor @preconcurrency init(spacing: CGFloat? = nil, @ViewBuilder content: () -> Content)Creates a glass effect container with the provided spacing, extracting glass shapes from the provided content.
@MainActor @preconcurrency init(spacing: CGFloat? = nil, @ViewBuilder content: () -> Content)