immersionStyle(selection:in:)
Sets the style for an immersive space.
Declaration
nonisolated func immersionStyle(selection: Binding<any ImmersionStyle>, in styles: any ImmersionStyle...) -> some Scene
Parameters
- selection:
A Binding to the style that the space uses. You can change this value to change the scene’s style even after you present the immersive space. Even though you provide a binding, the value changes only if you change it.
- styles:
The list of styles that the
selectioninput can have. Include any styles that you plan to use during the lifetime of the scene.
Return Value
A scene that uses one of the specified styles.
Discussion
Use this modifier to configure the appearance and behavior of an ImmersiveSpace. Specify a style that conforms to the ImmersionStyle protocol, like mixed or full. For example, the following app defines a solar system scene that uses full immersion:
@main
struct SolarSystemApp: App {
@State private var style: ImmersionStyle = .full
var body: some Scene {
ImmersiveSpace {
SolarSystem()
}
.immersionStyle(selection: $style, in: .full)
}
}