impact(flexibility:intensity:)
Provides a physical metaphor you can use to complement a visual experience.
Declaration
static func impact(flexibility: SensoryFeedback.Flexibility, intensity: Double = 1.0) -> SensoryFeedbackDiscussion
Use this to provide feedback for UI elements colliding. It should supplement the user experience, since only some platforms will play feedback in response to it.
Not all platforms will play different feedback for different flexibilities and intensities of impact.
Only plays feedback on iOS and watchOS.