addAnimationCompletion(criteria:_:)
Adds a completion to run when the animations created with this transaction are all complete.
Declaration
mutating func addAnimationCompletion(criteria: AnimationCompletionCriteria = .logicallyComplete, _ completion: @escaping () -> Void)Discussion
The completion callback will always be fired exactly one time. If no animations are created by the changes in body, then the callback will be called immediately after body.