value
A value that can be used to multiply effects that are applied differently depending on the phase.
Declaration
var value: Double { get }Return Value
Zero when in the identity case, -1.0 for willAppear, and 1.0 for didDisappear.
A value that can be used to multiply effects that are applied differently depending on the phase.
var value: Double { get }Zero when in the identity case, -1.0 for willAppear, and 1.0 for didDisappear.