Contents

tabletopGame(_:parent:automaticUpdate:interaction:)

Supplies a closure which returns a new interaction whenever needed.

Declaration

@MainActor @preconcurrency func tabletopGame(_ game: TabletopGame, parent: Entity, automaticUpdate: Bool = true, interaction make: @escaping (TabletopInteraction.Value) -> any TabletopInteraction.Delegate) -> some View

See Also

Creating a tabletop game