init(_:width:height:depth:)
Creates a new window placement with an optional position and 3D size. Depth is ignored on scenes or platforms that don’t support it.
Declaration
init(_ position: WindowPlacement.Position? = nil, width: CGFloat? = nil, height: CGFloat? = nil, depth: CGFloat? = nil)Discussion
Any values not provided will use use the default values for the Scene that this placement is being applied to.