WorldScalingBehavior
Specifies the scaling behavior a window should have within the world.
Declaration
struct WorldScalingBehaviorOverview
By default, a regular WindowGroup uses a scaling behavior of dynamic, and a window with volumetric has a fixed scale.
Dynamic scale means the window will scale larger as it moves further away, maintaining the same angular size. Fixed scale means the window will keep its physical size in the world.
For further information, see Spatial layout in the Human Interface Guidelines.