---
title: CustomEquipmentState
framework: tabletopkit
role: symbol
role_heading: Protocol
path: tabletopkit/customequipmentstate
---

# CustomEquipmentState

A specialized protocol for the equipment state that allows to accommodate custom data that TabletopKit syncs between players.

## Declaration

```swift
protocol CustomEquipmentState : MutableEquipmentState
```

## Topics

### Getting the base equipment state

- [base](tabletopkit/customequipmentstate/base.md)

## Relationships

### Inherits From

- [Equatable](swift/equatable.md)
- [EquipmentState](tabletopkit/equipmentstate.md)
- [MutableEquipmentState](tabletopkit/mutableequipmentstate.md)

## See Also

### Equipment

- [Implementing playing card overlap and physical characteristics](tabletopkit/implementing-playing-card-overlap-and-physical-characteristics.md)
- [Equipment](tabletopkit/equipment.md)
- [EquipmentCollection](tabletopkit/equipmentcollection.md)
- [EntityEquipment](tabletopkit/entityequipment.md)
- [EquipmentIdentifier](tabletopkit/equipmentidentifier.md)
- [EquipmentState](tabletopkit/equipmentstate.md)
- [EquipmentStateCollection](tabletopkit/equipmentstatecollection.md)
- [BaseEquipmentState](tabletopkit/baseequipmentstate.md)
- [MutableEquipmentState](tabletopkit/mutableequipmentstate.md)
- [CardState](tabletopkit/cardstate.md)
- [DieState](tabletopkit/diestate.md)
- [RawValueState](tabletopkit/rawvaluestate.md)
- [ControllingSeats](tabletopkit/controllingseats.md)
