---
title: EquipmentIdentifier
framework: tabletopkit
role: symbol
role_heading: Structure
path: tabletopkit/equipmentidentifier
---

# EquipmentIdentifier

A unique identifier for equipment.

## Declaration

```swift
struct EquipmentIdentifier
```

## Overview

Overview The equipment identifier needs to be unique across all instances of the same tabletop game.

## Topics

### Creating equipment identifiers

- [init(_:)](tabletopkit/equipmentidentifier/init(_:).md)

### Getting identifier values

- [rawValue](tabletopkit/equipmentidentifier/rawvalue.md)

## Relationships

### Conforms To

- [BitwiseCopyable](swift/bitwisecopyable.md)
- [Copyable](swift/copyable.md)
- [CustomStringConvertible](swift/customstringconvertible.md)
- [Equatable](swift/equatable.md)
- [Hashable](swift/hashable.md)
- [Sendable](swift/sendable.md)
- [SendableMetatype](swift/sendablemetatype.md)

## See Also

### Equipment

- [Implementing playing card overlap and physical characteristics](tabletopkit/implementing-playing-card-overlap-and-physical-characteristics.md)
- [Equipment](tabletopkit/equipment.md)
- [EquipmentCollection](tabletopkit/equipmentcollection.md)
- [EntityEquipment](tabletopkit/entityequipment.md)
- [EquipmentState](tabletopkit/equipmentstate.md)
- [EquipmentStateCollection](tabletopkit/equipmentstatecollection.md)
- [BaseEquipmentState](tabletopkit/baseequipmentstate.md)
- [CustomEquipmentState](tabletopkit/customequipmentstate.md)
- [MutableEquipmentState](tabletopkit/mutableequipmentstate.md)
- [CardState](tabletopkit/cardstate.md)
- [DieState](tabletopkit/diestate.md)
- [RawValueState](tabletopkit/rawvaluestate.md)
- [ControllingSeats](tabletopkit/controllingseats.md)
