---
title: EquipmentStateCollection
framework: tabletopkit
role: symbol
role_heading: Structure
path: tabletopkit/equipmentstatecollection
---

# EquipmentStateCollection

A collection of equipment states that can be inspected and modified.

## Declaration

```swift
struct EquipmentStateCollection
```

## Topics

### Accessing the subscript

- [subscript(id:)](tabletopkit/equipmentstatecollection/subscript(id:).md)
- [subscript(ids:)](tabletopkit/equipmentstatecollection/subscript(ids:).md)
- [subscript(of:id:)](tabletopkit/equipmentstatecollection/subscript(of:id:).md)
- [subscript(of:ids:)](tabletopkit/equipmentstatecollection/subscript(of:ids:).md)

## See Also

### Equipment

- [Implementing playing card overlap and physical characteristics](tabletopkit/implementing-playing-card-overlap-and-physical-characteristics.md)
- [Equipment](tabletopkit/equipment.md)
- [EquipmentCollection](tabletopkit/equipmentcollection.md)
- [EntityEquipment](tabletopkit/entityequipment.md)
- [EquipmentIdentifier](tabletopkit/equipmentidentifier.md)
- [EquipmentState](tabletopkit/equipmentstate.md)
- [BaseEquipmentState](tabletopkit/baseequipmentstate.md)
- [CustomEquipmentState](tabletopkit/customequipmentstate.md)
- [MutableEquipmentState](tabletopkit/mutableequipmentstate.md)
- [CardState](tabletopkit/cardstate.md)
- [DieState](tabletopkit/diestate.md)
- [RawValueState](tabletopkit/rawvaluestate.md)
- [ControllingSeats](tabletopkit/controllingseats.md)
