---
title: "init(rawValue:parentID:seatControl:pose:boundingBox:)"
framework: tabletopkit
role: symbol
role_heading: Initializer
path: "tabletopkit/rawvaluestate/init(rawvalue:parentid:seatcontrol:pose:boundingbox:)"
---

# init(rawValue:parentID:seatControl:pose:boundingBox:)

Creates a state for equipment using the specified raw value, location, and player interactions.

## Declaration

```swift
init(rawValue: UInt64, parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, boundingBox: Rect3D)
```

## See Also

### Creating a die state

- [init(rawValue:parentID:seatControl:pose:entity:)](tabletopkit/rawvaluestate/init(rawvalue:parentid:seatcontrol:pose:entity:).md)
