---
title: "onUpdate(timeInterval:snapshot:visualState:)"
framework: tabletopkit
role: symbol
role_heading: Instance Method
path: "tabletopkit/tabletopgame/renderdelegate/onupdate(timeinterval:snapshot:visualstate:)"
---

# onUpdate(timeInterval:snapshot:visualState:)

## Declaration

```swift
func onUpdate(timeInterval: Double, snapshot: TableSnapshot, visualState: TableVisualState)
```

## See Also

### Rendering the game

- [updateRootPose(_:)](tabletopkit/tabletopgame/renderdelegate/updaterootpose(_:).md)
