---
title: "TabletopInteraction.DeadZone.within(distance:angle:)"
framework: tabletopkit
role: symbol
role_heading: Case
path: "tabletopkit/tabletopinteraction/deadzone/within(distance:angle:)"
---

# TabletopInteraction.DeadZone.within(distance:angle:)

Allows to customize the dead zone values. The object will start moving when the first of these two thresholds is reached.

## Declaration

```swift
case within(distance: Double, angle: Angle2D)
```

## Parameters

- `distance`: The minimum amount of distance that the input device should move from its initial position.
- `angle`: The minimum angle that the device should rotate from its initial orientation.

## See Also

### Interaction zones

- [TabletopInteraction.DeadZone.default](tabletopkit/tabletopinteraction/deadzone/default.md)
- [TabletopInteraction.DeadZone.disabled](tabletopkit/tabletopinteraction/deadzone/disabled.md)
