TabletopInteraction.DeadZone.within(distance:angle:)
Allows to customize the dead zone values. The object will start moving when the first of these two thresholds is reached.
Declaration
case within(distance: Double, angle: Angle2D)Parameters
- distance:
The minimum amount of distance that the input device should move from its initial position.
- angle:
The minimum angle that the device should rotate from its initial orientation.