TabletopInteraction.DirectPickupBehavior
An object that represents the behavior of the pickup phase of the direct interaction. The pickup phase describes how the object moves from its initial pose to the pose it will have when moving rigidly with the input device.
Declaration
struct DirectPickupBehaviorTopics
Creating a pickup behavior
init(deadZone:collisionResolution:)TabletopInteraction.DirectPickupBehavior.CollisionResolutionBehavior
Getting the behavior properties
See Also
Handling collision behavior
TabletopInteraction.ConstantsTabletopInteraction.CollisionTargetsTabletopInteraction.DirectInteractionConstantsTabletopInteraction.IndirectRotationAlignmentBehaviorTabletopInteraction.IndirectInteractionConstantsTabletopInteraction.HoverAlignmentBehaviorTabletopInteraction.HoverAlignmentSourceTabletopInteraction.ProgrammaticInteractionConstants