bounds(for:)
Returns the current pose and extents of the bounding box for the given equipment. Returns nil if the equipment is not part of the game.
Declaration
func bounds(for equipment: some Equipment) -> TableVisualState.OrientedRect3D?Returns the current pose and extents of the bounding box for the given equipment. Returns nil if the equipment is not part of the game.
func bounds(for equipment: some Equipment) -> TableVisualState.OrientedRect3D?