---
title: collidedWithEquipment
framework: tabletopkit
role: symbol
role_heading: Instance Property
path: tabletopkit/tablevisualstate/contact/collidedwithequipment
---

# collidedWithEquipment

The other equipment identifier in contact or nil if in contact with the game’s boundary.

## Declaration

```swift
let collidedWithEquipment: EquipmentIdentifier?
```

## See Also

### Getting collision objects

- [collider](tabletopkit/tablevisualstate/contact/collider.md)
