---
title: "pose(matching:)"
framework: tabletopkit
role: symbol
role_heading: Instance Method
path: "tabletopkit/tablevisualstate/pose(matching:)-8nqm2"
---

# pose(matching:)

Returns the current pose for the equipment matching the given ID. Returns nil if the equipment is not part of the game.

## Declaration

```swift
func pose(matching equipmentID: EquipmentIdentifier) -> Pose3D?
```

## See Also

### Representing seat states

- [pose(for:)](tabletopkit/tablevisualstate/pose(for:)-50h4r.md)
- [pose(for:)](tabletopkit/tablevisualstate/pose(for:)-8pm0h.md)
- [pose(forSeat:)](tabletopkit/tablevisualstate/pose(forseat:).md)
- [pose(matching:)](tabletopkit/tablevisualstate/pose(matching:)-6bo29.md)
