pose(matching:)
Returns the current pose for the equipment matching the given ID. Returns nil if the equipment is not part of the game.
Declaration
func pose(matching equipmentID: EquipmentIdentifier) -> Pose3D?Returns the current pose for the equipment matching the given ID. Returns nil if the equipment is not part of the game.
func pose(matching equipmentID: EquipmentIdentifier) -> Pose3D?