init(texture:size:highlightTexture:offset:tintColor:)
Declaration
init(texture: any MTLTexture, size: CGSize, highlightTexture: (any MTLTexture)?, offset: CGPoint, tintColor: CGColor)init(texture: any MTLTexture, size: CGSize, highlightTexture: (any MTLTexture)?, offset: CGPoint, tintColor: CGColor)