Contents

activateSceneSession(for:errorHandler:)

Asks the system to activate an existing scene or create a new scene and associate it with your app.

Declaration

@MainActor @preconcurrency func activateSceneSession(for request: UISceneSessionActivationRequest, errorHandler: ((any Error) -> Void)? = nil)

Parameters

  • request:

    The activation request.

  • errorHandler:

    A handler to call if the request fails.

See Also

Related Documentation

Managing a scene’s life cycle