---
title: name
framework: uikit
role: symbol
role_heading: Instance Property
path: uikit/uigesturerecognizer/name
---

# name

The unique name of the gesture recognizer.

## Declaration

```swift
var name: String? { get set }
```

## Discussion

Discussion Assign a string to this property that uniquely identifies the gesture recognizer. Use this name to distinguish one gesture recognizer from another during debugging, or to specify a relationship between gestures in SwiftUI and UIKit. For example, you can assign a SwiftUI gesture a name when you create it using gesture(_:name:isEnabled:), as the following code shows: // SwiftUI code struct TapGestureView: View {     @State private var tapLocation: CGPoint = .zero

var tap: some Gesture {         DragGesture(minimumDistance: 0, coordinateSpace: .local)             .onEnded { event in                 tapLocation = event.location             }     }

var body: some View {         Text("Tap location: \(tapLocation.debugDescription)")             .frame(width: 120, height: 120)             .background(Color.gray)             .gesture(tap, name: "MyTap")     } } Then, you can use this name property to refer to the gesture from UIKit. For example, you might do this in your implementation of gestureRecognizer(_:shouldRequireFailureOf:), as the following code shows: // UIKit code class ViewController: UIViewController, UIGestureRecognizerDelegate {         func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer,          shouldRequireFailureOf other: UIGestureRecognizer) -> Bool {         return other.name == "MyTap"     }

// ... }
