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require(toFail:)

Creates a dependency relationship between the gesture recognizer and another gesture recognizer when the objects are created.

Declaration

func require(toFail otherGestureRecognizer: UIGestureRecognizer)

Parameters

  • otherGestureRecognizer:

    Another gesture-recognizer object (an instance of a subclass of Uigesturerecognizer).

Discussion

This method works fine when gesture recognizers aren’t created elsewhere in the app — or in a framework — and the set of gesture recognizers remains the same. If you need to set up failure requirements lazily or in different view hierarchies, use gestureRecognizer(_:shouldRequireFailureOf:) and gestureRecognizer(_:shouldBeRequiredToFailBy:) instead. (Note that the shouldRequireFailure(of:) and shouldBeRequiredToFail(by:) methods let subclasses define class-wide failure requirements.)

This method creates a relationship with another gesture recognizer that delays the current gesture recognizer’s transition out of UIGestureRecognizer.State.possible. The state that the current gesture recognizer transitions to depends on what happens with otherGestureRecognizer:

An example where this method might be called is when you want a single-tap gesture require that a double-tap gesture fail.

See Also

Related Documentation