animate(_:changes:completion:)
Declaration
@MainActor @preconcurrency static func animate(_ animation: Animation, changes: () -> Void, completion: (() -> Void)? = nil)See Also
Animating views
animate(springDuration:bounce:initialSpringVelocity:delay:options:animations:completion:)animate(withDuration:delay:options:animations:completion:)animate(withDuration:animations:completion:)animate(withDuration:animations:)transition(with:duration:options:animations:completion:)transition(from:to:duration:options:completion:)animateKeyframes(withDuration:delay:options:animations:completion:)addKeyframe(withRelativeStartTime:relativeDuration:animations:)perform(_:on:options:animations:completion:)animate(withDuration:delay:usingSpringWithDamping:initialSpringVelocity:options:animations:completion:)performWithoutAnimation(_:)modifyAnimations(withRepeatCount:autoreverses:animations:)