setAnimationDidStop(_:)
Sets the message to send to the animation delegate when animation stops.
Declaration
class func setAnimationDidStop(_ selector: Selector?)Parameters
- selector:
The message sent to the animation delegate after animations end. The default value is
NULL. The selector should be of the form:- (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context. Your method must take the following arguments:animationID
An Nsstring containing an optional application-supplied identifier. This is the identifier that is passed to the Beginanimations(_:context:) method. This argument can be
nil.finished
An Nsnumber object containing a Boolean value. The value is True if the animation ran to completion before it stopped or False if it did not.
context
An optional application-supplied context. This is the context data passed to the Beginanimations(_:context:) method. This argument can be
nil.
Discussion
If you specify an animation delegate for a begin/commit set of animations, you use this method to specify the selector to call after the animations end. This method does nothing if called from outside of an animation block. It must be called between calls to the beginAnimations(_:context:) and commitAnimations() methods. This selector is set to NULL by default.
Use of this method is discouraged in iOS 4.0 and later. If you are using the block-based animation methods, you can include your delegate’s end code directly inside your block.
See Also
Deprecated methods
beginAnimations(_:context:)commitAnimations()setAnimationStart(_:)setAnimationsEnabled(_:)setAnimationDelegate(_:)setAnimationWillStart(_:)setAnimationDuration(_:)setAnimationDelay(_:)setAnimationCurve(_:)setAnimationRepeatCount(_:)setAnimationRepeatAutoreverses(_:)setAnimationBeginsFromCurrentState(_:)setAnimationTransition(_:for:cache:)areAnimationsEnabledforBaselineLayout()