---
title: AudioAction
framework: usd
role: collectionGroup
path: usd/audioaction
---

# AudioAction

An action that plays audio.

## Overview

Overview This prim implements one of two ways to play audio in a scene; to play audio without AudioAction, use SpatialAudio. Declaration class Preliminary_Action "AudioAction"

## Topics

### Properties

- [info:id](usd/info-id.md)
- [affectedObjects](usd/affectedobjects.md)
- [audio](usd/audio.md)
- [type](usd/type.md)
- [gain](usd/gain.md)
- [auralMode](usd/auralmode.md)

## See Also

### Actions

- [Preliminary_Action](usd/preliminary-action.md)
- [ChangeSceneAction](usd/changesceneaction.md)
- [EmphasizeAction](usd/emphasizeaction.md)
- [GroupAction](usd/groupaction.md)
- [ImpulseAction](usd/impulseaction.md)
- [LookAtCameraAction](usd/lookatcameraaction.md)
- [OrbitAction](usd/orbitaction.md)
- [SpinAction](usd/spinaction.md)
- [StartAnimationAction](usd/startanimationaction.md)
- [TransformAction](usd/transformaction.md)
- [TransformAnimationAction](usd/transformanimationaction.md)
- [VisibilityAction](usd/visibilityaction.md)
- [WaitAction](usd/waitaction.md)
- [NotificationAction](usd/notificationaction.md)
