---
title: LookAtCameraAction
framework: usd
role: collectionGroup
path: usd/lookatcameraaction
---

# LookAtCameraAction

An action that reorients an object to face the user’s camera.

## Overview

Overview By default, the duration specifies the amount of time the prim looks at the camera. To look at the camera indefinitely, place this action in a GroupAction that repeats infinitely. Declaration class Preliminary_Action "LookAtCameraAction"

## Topics

### Properties

- [info:id](usd/info-id.md)
- [affectedObjects](usd/affectedobjects.md)
- [duration](usd/duration.md)
- [front](usd/front.md)
- [upVector](usd/upvector.md)

## See Also

### Actions

- [Preliminary_Action](usd/preliminary-action.md)
- [AudioAction](usd/audioaction.md)
- [ChangeSceneAction](usd/changesceneaction.md)
- [EmphasizeAction](usd/emphasizeaction.md)
- [GroupAction](usd/groupaction.md)
- [ImpulseAction](usd/impulseaction.md)
- [OrbitAction](usd/orbitaction.md)
- [SpinAction](usd/spinaction.md)
- [StartAnimationAction](usd/startanimationaction.md)
- [TransformAction](usd/transformaction.md)
- [TransformAnimationAction](usd/transformanimationaction.md)
- [VisibilityAction](usd/visibilityaction.md)
- [WaitAction](usd/waitaction.md)
- [NotificationAction](usd/notificationaction.md)
