---
title: upVector
framework: usd
role: article
role_heading: Article
path: usd/upvector
---

# upVector

A vector around which the runtime rotates the object.

## Overview

Overview This property defines the axis around which the runtime rotates the target to create the effect of a prim looking at the user. Normally, an asset defines this value to match the stage’s upAxis. The default value points positively in the y-direction. Declaration uniform vector3d upVector = (0.0, 1.0, 0.0)

## See Also

### Properties

- [info:id](usd/info-id.md)
- [affectedObjects](usd/affectedobjects.md)
- [duration](usd/duration.md)
- [front](usd/front.md)
