USDLayer.Path
A path within a USD scene hierarchy.
Declaration
struct PathOverview
Paths identify scene elements — prims like /World/Character, properties like /World/Character.visibility, and other addressable targets. Absolute paths begin with /; relative paths do not.
Topics
Initializers
Instance Properties
ancestorsdepthisAbsoluteisNamespacedPropertyisPrimPropertyisRelationalAttributeisRootPrimkindnameparentprimPathtargetvariantSelection
Instance Methods
absolute(at:)appending(child:)appending(path:)appending(property:)appending(relationalAttribute:)appending(target:)appending(variantSet:variant:)commonPrefix(with:)hasPrefix(_:)relative(to:)replacing(name:)replacing(target:)strippingAllVariantSelections()