---
title: "criticalSoundNamed(_:withAudioVolume:)"
framework: usernotifications
role: symbol
role_heading: Type Method
path: "usernotifications/unnotificationsound/criticalsoundnamed(_:withaudiovolume:)"
---

# criticalSoundNamed(_:withAudioVolume:)

Creates a custom sound object for critical alerts with the volume you specify.

## Declaration

```swift
class func criticalSoundNamed(_ name: UNNotificationSoundName, withAudioVolume volume: Float) -> Self
```

## Parameters

- `name`: The name of the sound file to play. This file must be located in the current executable’s main bundle or in the Library/Sounds directory of the current app container directory. If files exist at both locations, the system uses the file from the Library/Sounds directory. This parameter must not be nil.
- `volume`: The volume must be a value between 0.0 and 1.0.

## Return Value

Return Value A sound object representing a custom critical alert sound at the specified volume.

## Discussion

Discussion Critical alerts ignore the mute switch and Do Not Disturb. They require a special entitlement issued by Apple.

## See Also

### Getting Critical Sounds

- [defaultCritical](usernotifications/unnotificationsound/defaultcritical.md)
- [defaultCriticalSound(withAudioVolume:)](usernotifications/unnotificationsound/defaultcriticalsound(withaudiovolume:).md)
- [criticalSoundNamed(_:)](usernotifications/unnotificationsound/criticalsoundnamed(_:).md)
