invalidateSubFramebuffer
Declaration
void invalidateSubFramebuffer(
GLenum target,
sequence <GLenum> attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height
);void invalidateSubFramebuffer(
GLenum target,
sequence <GLenum> attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height
);