vertexAttribPointer
Declaration
void vertexAttribPointer(
GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
GLintptr offset
);void vertexAttribPointer(
GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
GLintptr offset
);