framebufferTexture2D
Declaration
void framebufferTexture2D(
GLenum target,
GLenum attachment,
GLenum textarget,
WebGLTexture? texture,
GLint level
);void framebufferTexture2D(
GLenum target,
GLenum attachment,
GLenum textarget,
WebGLTexture? texture,
GLint level
);