invertedClip(_:to:)
Returns a single-precision vector that’s inverted-clipped to the specified range.
Declaration
static func invertedClip<U>(_ vector: U, to bounds: ClosedRange<Float>) -> [Float] where U : AccelerateBuffer, U.Element == FloatReturns a single-precision vector that’s inverted-clipped to the specified range.
static func invertedClip<U>(_ vector: U, to bounds: ClosedRange<Float>) -> [Float] where U : AccelerateBuffer, U.Element == Float