Contents

ARKit Capture Frame Rate Throttling

Analyze how long it takes for ARKit to throttle the camera frame rate.

Overview

The data in this report contains information about the time until ARKit starts to throttle the capturing camera frame rate.

  • Territories: Worldwide

  • Platforms: iOS, iPadOS. For more information about iOS and iPadOS, see the Platforms section in Data Completeness and Corrections.

  • Availability:

    • Daily: Every day.

  • History: On request, data is available beginning with iOS 17.4 and iPadOS 17.4.

  • Completeness: Data from devices that contribute to this report can arrive as late as 8 days after the date it generates on device. You can download recent data daily, but it might be incomplete, and data updates incrementally daily, until all late-arriving events are available.

  • Privacy:

    • Includes data from users who have opted to share their data with Apple and developers.

    • Individual rows will only appear if they have a value of 5 or more.

  • Data Context: You can analyze your data with additional context by comparing it with the data in the App Sessions Context report, which provides a count of unique devices that use your app on a specific day. For example, if your app performed an action detailed in this report on 10 unique devices on a specific day, and the App Sessions Context report shows there were 100 unique devices running your app that day, then you can approximate that 10% of the devices running your app performed that action.

Report Fields

Report Field

Description

Data Type

Count

Number of times the event occurred

integer

Territory

Country or region in which the event occurred

string

Date

Date when the event occurred

string

Platform

OS version on the device on which the event occurred

string

Device

Type of device on which the event occurred

string

Build

Build of device on which event occurred

string

Unique Devices

The count of unique devices

integer

Release Type

Type of software release

string

Time Until Frame Rate Throttling

Time in seconds until ARKit starts to throttle the capture frame rate.

float

Glossary

Dimension

Value

Definition

Time Until Frame Rate Throttling

0

Represents range from -Infinity to 0

Time Until Frame Rate Throttling

1

Represents range from 0 to 10

Time Until Frame Rate Throttling

2

Represents range from 10 to 30

Time Until Frame Rate Throttling

3

Represents range from 30 to 60

Time Until Frame Rate Throttling

4

Represents range from 60 to 120

Time Until Frame Rate Throttling

5

Represents range from 120 to 180

Time Until Frame Rate Throttling

6

Represents range from 180 to 240

Time Until Frame Rate Throttling

7

Represents range from 240 to 300

Time Until Frame Rate Throttling

8

Represents range from 300 to 600

Time Until Frame Rate Throttling

9

Represents range from 600 to 900

Time Until Frame Rate Throttling

10

Represents range from 900 to 1200

Time Until Frame Rate Throttling

11

Represents range from 1200 to +Infinity

See Also

Framework Usage