viewMatrix(for:)
Returns a transform matrix for converting from world space to camera space.
Declaration
func viewMatrix(for orientation: UIInterfaceOrientation) -> simd_float4x4Parameters
- orientation:
The orientation in which the camera image is to be presented.
Return Value
A view matrix appropriate for the camera with the specified orientation.
Discussion
This method has no effect on ARKit. Instead, this method uses the orientation parameter and the camera’s state to construct a view matrix for your own rendering code.