ARSkeleton.JointName
A name identifier for a joint.
Declaration
struct JointNameDiscussion
Use this class to access information about a named joint, such as its index in a skeleton’s array of joints, or its position on the screen or in the physical environment.
When you’re tracking a body in 2D space, you get the screen-space position of a named joint by using the landmark(for:) function.
When you’re tracking a body in 3D space, you get a named joint’s position in either local or model space by using the localTransform(for:) or modelTransform(for:) functions, respectively.